GENERATIVE SYSTEMS 

Part I "Theory"      Part II "Applications / Examples"

Lecture by Manfred Wolff-Plottegg

 

 

The Bartlett School of Architecture / UCL University College London
M.Sc. URBAN DESIGN                                         M.Arch Unit 18

Feb.5th 2003 am                        G.O 2

 



FROM OBJECT TO PROCEDURE
FORWARD PLANNING:
Subject and object disabled / no settings
Subject / Object   >>   Process / Net
traditional painting
Ernst Mach
SPACE / TIME MODELS
 
 
 
 
 
tx_transform
information block: normal film
Muybridge 1871
information block: tx_transform
tx_transform animated gif
steam engine
Trautenfels
PERCEPTION OF SPACE:

beyond Euclidean geometry
beyond the third dimension
 
 
 
 
 
 
 
 


The Renaissance Legacy
anamorphoses
cube wire frame
Merzbau
Plottegg  Bathroom 1983
cube shade
x-ray recognition
James Turell
Koch / splines
Waterpavillon (NOX)
cube*.avi
escalator (Kupelwieser)
trachea.wrl
ALGORITHMEN
 
 
 
 
Koch, fern, leaf, Mandelbrot
Schönberg
game of life
DDLab
Celular automata / Random boolean networks
Swarm Modells
NEURONAL ARCHITECTURE PROCESSOR (PROTOTYPE)
 
DAN /RNA
Neurons
REAL VIRTUALITIES 


 

 

 

 

 

Subject / Object               "I did it my way ...."

process / net / web

  Ernst Mach 1871 

 

 

 

 

 

  "I did it my way ...."

 

"all you need is love ...."

 

 



                 36694.jpg (54874 Byte)

Mc Luhan / Medientheorie

 

 

 

 

 

 

 

 


 

 

 

 

INFORMATION _ PROCESSING

 

 

 






















 

 

 

 A. Cozens  1785
 "New methods of assisting the invention in drawing of original compositions of landscape"

"To sketch is to transfer ideas from the mind to paper. To blot is to make varied spots ... producing accidental forms ... from which ideas are presented to the mind ... To sketch is to delineate ideas; blotting suggests them."
 

 

 

 

 

 


universal templet  plottegg 1987

 

W.A. Mozart 1756 -1791

opus KV 516f   is a composition resulting from dice-playing (random design)

Instruction how to compose a waltz with 2 dicesprocedure:
throw the dice, make the sum of their values,
go to the first table,
take the number of the bar from the table
match the value of the dice with the corresponding bar column
then read the value for the bar table
look up the notes for the selected bar
continue for the next bar

 

 

 


 
Arnold Schönberg: production by algorithms;

not extrapolation of what he was hearing (in his brain /mind) but exterior generation; anoather contribution to the question of subject / object / algortithm.

The twelf tone music is a very strict rule for composing: for instance you may repeat a tone only after having used the other 11 tones.

 




John Cage "Fontana Mix" 1964
 
 
 
 
 
 
 


Roman Haubenstock Ramati
 
 
 VITO ACCONCI  1967
 

 

 

 

 

 


 

THE SQUARE NOVEL / Friedrich Achleitner

 


 

 


"Volksbuch" Heidulf Gerngroß 1978

 

 

Peter Bichsel:             "a table is a table"     1969 

rename

bed

>

picture

rename

table

>

carpet

rename

chair

>

bell

rename

newspaper

>

bed

rename

mirror

>

chair

rename

bell

>

album

rename

cabinet

>

newspaper

rename

carpet

>

cabinet

rename

picture

>

table

rename

album

>

mirror

 

rename

ring

>

place

rename

freeze

>

look

rename

lie

>

ring

rename

stand

>

freeze

rename

place

>

browse

 

 

wordmix.htm                                README.1ST / UPDATE

 

Recipe for cooking recipies 1998

 

Hybrid Architecture / Plottegg already 1981

 


Poster = {IDENTITÄT:DIFFERENZ  + INCLUSION:EXCLUSION + JENSEITS VON KUNST}
=
Architektur jenseits der Identität und Inclusion ist Exklusion und Differenz von Kunst

exhibitions

 


Urban E 1999 / GBL TU WIEN
desingning objects # designing processes

 

 

hybrid buildings SS 2003

 

 

Las Vegas Venetian

 

merge, morph, scale, shift, randomise, fake, ..............

 

 

 

 

 

 

 

 

 

 

PERCEPTION OF SPACE

36694.jpg (54874 Byte) "The Renaissance Legacy. The Vanishing Point = Self-Effacement, The Detached Observer. No Involvement! - The viewer of Renaissance art is systematically placed outside the frame of experience. A piazza for everything and everything in its piazza. - The instantaneous world of electronic informational media involves all of us, all at once. No detachment or frame is possible." The Medium is the Massage: Marshall McLuhan / Quentin Fiore

 


anamorphoses

 


Borromini Palazzo Spada / fake 1540

 


perception by wire-frame; the edges of space:

We are used to recognise space, the size of space and distances on behalf of edges; the wire frame of boxes (equally very useful for perspective drawings as scales are)  have therfore become prototypes for our understanding of space;

If you do´nt agree with this, you can produce many edges, distort them, torment them:
 
 
 



MERZBAU

Bathroomdesign by Plottegg 1983

 

cube*.avi
cube_h_wf.avi
cube_h.avi
cube_ax_wf.avi
cube_ax_.avi


 
Rolltreppe / escalator  

                 roll-2.mov

 

 

 

 

 

 


x-ray recognition (Dr. Sortantin)

Automatic recognition makes images more intelligent; it works because nobody has to sit behind the screen and wait until something happens, until someone understands what is happening. Nobody has to be there means: without subject
 
 
 


James Turell: another way of perception, another way of getting rid of edges

 

 











 
 
 

 


 
 



Waterpavillon (NOX / Lars Spuybroek))










trachea

 


Flatland
A romance of many dimensions

With Illustrations by the Author, A SQUARE
(Edwin A. Abbott 1838-1926)

To
The Inhabitants of SPACE IN GENERAL
And H. C. IN PARTICULAR
This Work is Dedicated
By a Humble Native of Flatland
In the Hope that
Even as he was Initiated into the Mysteries
Of THREE Dimensions
Having been previously conversant
With ONLY TWO
So the Citizens of that Celestial Region
May aspire yet higher and higher
To the Secrets of FOUR FIVE OR EVEN SIX Dimensions
Thereby contributing
To the Enlargement of THE IMAGINATION
And the possible Development
Of that most rare and excellent Gift of MODESTY
Among the Superior Races
Of SOLID HUMANITY

 

 

Nicéphore Niépce 1827 : la plus anciennephotographie au monde 

 

 

Place de la Concorde1858 Frères Bisson

 

 

Donne nubiche1852 Benecke E

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


Kepler (1571 to 1630) Orbital Elements and Nomenclature 


   Johann Bernhard Fischer von Erlach (1656-1723)        Master Architect of the Austrian Baroque

 

 

 

 

 

 

 

 

TX_TRANSFORM
©   Martin Reinhart & Virgil Widrich

information block: normal film


Muybridge 1871

information block: tx-transform

information block: normal film





Trautenfels



Algorithms ....................        are simple rules

Sierpinski 1916
36150.jpg (11137 Byte)

 
fractal geometry, Mandelbrot

 

Algorithmic Architecture


 

"deconstruction"

FO FU CO

 

 

 

 



game of life (HD)
John Conway´s GAME OF LIFE, which has been published 1970 in Scientific America, is a simulation of a sample "model-world", which although based on simple rules, produces complex structures and objects. This took an important role in many discussions about "definition of life", cellular automatas, artificial intelligence and hat even great importance for models of chromosoms. There are quite a lot of online sites about this topic:

Patterns, Programs, and Links for Conway's Game of Life

game of life (online)
 


DDLab / discrete dynamics lab / Andy Wünsche / Santa Fe Institute
Cellular automata / random boolean networks
Order-Complexity-Disorder
 
 










HD link to mrr
Celular automata




 production of architecture by using models of neurons and models of gen-biology.

Neuronal Architecture Processor (Prototype June 1999)

designed by Wolfgang Maass / Manfred Wolff-Plottegg

(contribution to the exhibition "real virtualities" Künstlerhaus Vienna 8/1999


spike trains = bit strings = data (coordinates, vectors)

 "integrate-and-fire neuron" or "spiking neuron".

DNA chain


         #110 from http://www.cis.tu-graz.ac.at/igi/maass#Publications
and to the article "Das menschliche Gehirn - nur ein Rechner?"
        # 108 " from http://www.cis.tu-graz.ac.at/igi/maass#Publications
and to the introduction by Thomas Natschlaeger (in german):
        http://www.cis.tu-graz.ac.at/igi/tnatschl/3gen/3genlang.html



DNA / RNA
(The following short introduction to gen-biology has been compiled by Dr. Heinrich Kovar) 99261

  The four molecules (A, G, C, T) represent the letters in which the genetic information is written. 99259

Each sequence of three of these molecules (triplet) carries the information for a word (=codon) (amino acid) or an interpunctation (start or full-stop).
 


reading a childrens´riddle
 
   99260 reading the genetic code
 


reading the binary house / Plottegg arlready 1988









NEURONS
 
 

 The extents of cabling within only one cubic millimeter of grey matter within our cerebral cortex already reaches a length of approximately 4 km.


 


a neuron producing spikes

a mathematical neuron producing spikes
 
 
 
 
 

Caenorhabditis Elegans (1,5 mm) decoded December 1998


 


Chromosom Nr 22
decoded December 1999
  99262






lisp
 
 

neuron arch generator (QT-mov 7.441 KB)





neuron demo.exe
neuron.avi

neuron.avi



REAL VIRTUALITIES
(Exhibition on advanced developements in media architecture, Künstlerhaus Vienna July / August 1999, curator: Manfred Wolff-Plottegg; with contributions by: Blasbichler Armin, COOP Himmelblau,   Egg Daniel, Emmerer Martin, Hilbert Wolfgang, Schneider Richart, Kada Klaus, Kipcak Orhan, Krautgasser Annja, Kupelwieser Hans, Maass Wolfgang, Novak Marcos, Nox / Lars Spuybroek, Oosterhuis Kas, Pakesch Mucki, Schnell Ruth, Shaw Jeffrey, Sommerer Christa, Mignonneau Laurent, Weibel Peter, Widrich Virgil, Wolff-Plottegg Manfred)

 

 


Architecture as Information Editor (2001)

New York / Times Square

London / Entertainment Center

 

universal language

 

 

back to index

 

 

 

 


GENERATIVE SYSTEMS 

Part II "Applications / Examples"

Lecture by Manfred Wolff-Plottegg

 

 

The Bartlett School of Architecture / UCL University College London
M.Sc. URBAN DESIGN                                         M.Arch Unit 18

Feb.5th 2003 am                        G.O 2

 


 

 

 

 

 

 

ERASER 1970

 

BED 1972

 

 

 

 

 

FLAT 1971

 

 

 

 

Analoger Architekturgenerator  1987 


signed "plottegg already 1987"

Analoger htm

Grasser/gen03 2002

 

Grasser/gen01 2002            Zugzoomschönschnell 1987 / mov

 

BINARY HOUSE 1989                       Grasser/house1 2002

 

hybridarchitektur 1981

 

 

 

 

Synthetische Dimension 1990

 

 

 

 

Housing competition Seiersberg 1987

 

 

 

 

 

 

 

Housing competition Spielberg 1991

 

 

 

 

 

Examples of analogue algorithmic planning

Türtreppentreppentüre 1992

Futon Construction 1997

 Fransenbad 1984 + Fransenauto 1989 + Fransenhelm 1989 

Bad Baudrillard 1996

NY

Pneumatik BAD 97

 

 

 

urne1 1985

 

 

 

 

 

 

urne2 1999

 

 

 

 

 

university 1985


randomise

 

 

 

Neuronal Architecture Processor (Prototype 1999)

 

 

 

 

WEB of LIFE 2001